Nonlinear Platformer
The forest has been overrun by an evil army of frogs. Slay their leader, the Frog Tyrant, to free the forest!
Enable fullscreen for best experience! (health bar may not be visible otherwise)
Use WASD to move, space to jump, click to cast fireball magic, left shift to ???, and space while in the air to ???
Discover and collect medallions to unlock new abilities!
There are two ways to claim the key to open the golden gate. There is also another hidden entrance.
This game was made for a university project. Several mechanics were based on the 2D Platformer Tutorial Series (Unity 6) by Unity Unlocked on Youtube. The dash mechanic was based on the Youtube video How To Dash in Unity by bendux. The fireflies were based on the Youtube video Simple Fireflies Particle System in Unity by Bananahead. The fireball sprite is from the asset pack RPG Essentials-Pixel Fire Demo 2D VFX (Free) by PEGASUS STUDIOS. The player character, spike, medallion, and frog sprites came from Simple 2D Platformer Assets Pack by Goldmedal. The sound effects came from True 8-bit Sound Effect Collection - Lite version by AudioJackGames. The ground and background sprites came from 2D Pixel Art - Distant Forest 64x64 by Lifty. The flower sprites came from 2D Pixel Art Platformer | Biome - American Forest.
| Status | In development |
| Platforms | HTML5 |
| Author | Ash |
| Genre | Platformer |
| Made with | Unity |
| Content | No generative AI was used |





Comments
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This game reminds me so much of Hollow Knight in a way, and I'm not complaining! This is such a vast and expansive map for a final project, big props for being to make something like this in a short time-frame!
The exploration was such a fun time, and unlocking power-ups is amazing!
I would say, some background ambience or music would make this is even better, but that's more of a nitpick!
Good work!! I can't wait to see what you make in the possible future.
I loved this! I enjoyed the ??? and the double jump, and also managed to accidentally beat the game without either. I also enjoyed the fact that each power-up is in an area where you need to use them afterwards to clue the player in on what they can do now. Though, I have no idea what the green coin did. Two suggestions: Each power-up could look unique in some way, maybe a different color on each coin? Also, telling the player what they unlocked in some way (maybe a pop up menu? maybe just some text on the bottom that fades away?) could help, as I was confused as to what I got for collecting the double jump coin.